Here is what I have been working on for a while the past month and some change. I wanted to make some props that I could add to my library and also intended on selling them too. You can get the whole pack, which comes with 4k textures and 1 LOD, on the Unity Asset Store. These were all rendered in Marmoset Toolbag 2, the ones on the asset store were all rendered using Unity 5. Hope you all enjoy em!
3D props/weapons and texture artist for video games! And whatever else I feel like posting.
Wednesday, December 30, 2015
Tuesday, November 10, 2015
Playing with UE4
I decided to try to import my gun into a game engine and test it out in a first-person setting. Here's what I accomplished using my take on the Fallout 3 Combat Shotgun model/textures, thrown into UE4 and the Shooting Demo level made by Epic Games. Yes I'm aware of how out of place the shotgun is.
Friday, October 30, 2015
Fallout 3 Combat Shotgun Fan Art
New project done! I am excited for Fallout 4, so I did a Fallout weapon. Looking forward to blowing apart people and looting their eyeball a mile away. Modeled in 3DS Max, ZBrush, and textured in PS cs6 and Substance Designer. Rendered in Marmoset Toolbag 2. Thanks for stopping by.
Monday, October 19, 2015
Tiling Stone Wall Texture
Here's a 2048x2048 tiling stone wall texture I made. I sculpted it in ZBrush and baked it with xNormal. I then textured it in PS CS6. The renders were taken in Marmoset Toolbag 2. I got some great tips and tricks from a fantastic video series by Sean Marino on vimeo.com.
Wednesday, October 14, 2015
Concrete barrier game prop
Textured and made a game art prop pack using Painter and other programs. The models and textures are for sale at http://www.turbosquid.com/3d-models/concrete-road-barrier-3d-obj/969092
Now on the Unity asset store! https://www.assetstore.unity3d.com/en/#!/content/47990
Now on the Unity asset store! https://www.assetstore.unity3d.com/en/#!/content/47990
Friday, October 9, 2015
20ft shipping container game prop
Here is a low poly game asset I made to practice my workflow to get something into a game engine. I made some variations so it could easily be repeated throughout a scene, but have a few a player could interact with for cover or hide from enemies.
You can purchase the models and textures and view more renders at: http://www.turbosquid.com/3d-models/3ds-max-20ft-cargo-container/967022
Now on the Unity asset store!: https://www.assetstore.unity3d.com/en/#!/content/48000
You can purchase the models and textures and view more renders at: http://www.turbosquid.com/3d-models/3ds-max-20ft-cargo-container/967022
Now on the Unity asset store!: https://www.assetstore.unity3d.com/en/#!/content/48000
Monday, September 21, 2015
Deus Ex Human Revolution Combat RIFLE fan art!
Love this game and the weapon, soooo.. I made it. I used Substance Painter to texture it and I loved it.
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