Monday, October 19, 2015

Tiling Stone Wall Texture

Here's a 2048x2048 tiling stone wall texture I made. I sculpted it in ZBrush and baked it with xNormal. I then textured it in PS CS6. The renders were taken in Marmoset Toolbag 2. I got some great tips and tricks from a fantastic video series by Sean Marino on vimeo.com.




Wednesday, October 14, 2015

Friday, October 9, 2015

20ft shipping container game prop

Here is a low poly game asset I made to practice my workflow to get something into a game engine. I made some variations so it could easily be repeated throughout a scene, but have a few a player could interact with for cover or hide from enemies.

You can purchase the models and textures and view more renders at:   http://www.turbosquid.com/3d-models/3ds-max-20ft-cargo-container/967022

Now on the Unity asset store!: https://www.assetstore.unity3d.com/en/#!/content/48000










Monday, September 21, 2015

Deus Ex Human Revolution Combat RIFLE fan art!

Love this game and the weapon, soooo.. I made it. I used Substance Painter to texture it and I loved it.

















Thursday, August 27, 2015

Moar Paintings!

Been doing more painting since I watched the Schoolism Painting with Light and Color class with Dice Tsutumi and Robert Kondo. Really fun and educational video series. Highly recommend it!

First is a still life I did a while back
The next three are John Singer Sargent master studies







Wednesday, August 19, 2015

Store 104

Here was a project I did of multiple assets. I used 3DS Max, ZBrush, Ddo, Ndo, Photoshop, and B2M. Rendered in Marmoset. I believe the whole scene was about 14k or so tris.

It's a post-apocalyptic store idea I had. Excited for the new Fallout.