Here's a 2048x2048 tiling stone wall texture I made. I sculpted it in ZBrush and baked it with xNormal. I then textured it in PS CS6. The renders were taken in Marmoset Toolbag 2. I got some great tips and tricks from a fantastic video series by Sean Marino on vimeo.com.
3D props/weapons and texture artist for video games! And whatever else I feel like posting.
Monday, October 19, 2015
Wednesday, October 14, 2015
Concrete barrier game prop
Textured and made a game art prop pack using Painter and other programs. The models and textures are for sale at http://www.turbosquid.com/3d-models/concrete-road-barrier-3d-obj/969092
Now on the Unity asset store! https://www.assetstore.unity3d.com/en/#!/content/47990
Now on the Unity asset store! https://www.assetstore.unity3d.com/en/#!/content/47990
Friday, October 9, 2015
20ft shipping container game prop
Here is a low poly game asset I made to practice my workflow to get something into a game engine. I made some variations so it could easily be repeated throughout a scene, but have a few a player could interact with for cover or hide from enemies.
You can purchase the models and textures and view more renders at: http://www.turbosquid.com/3d-models/3ds-max-20ft-cargo-container/967022
Now on the Unity asset store!: https://www.assetstore.unity3d.com/en/#!/content/48000
You can purchase the models and textures and view more renders at: http://www.turbosquid.com/3d-models/3ds-max-20ft-cargo-container/967022
Now on the Unity asset store!: https://www.assetstore.unity3d.com/en/#!/content/48000
Monday, September 21, 2015
Deus Ex Human Revolution Combat RIFLE fan art!
Love this game and the weapon, soooo.. I made it. I used Substance Painter to texture it and I loved it.
Friday, August 28, 2015
Thursday, August 27, 2015
Moar Paintings!
Been doing more painting since I watched the Schoolism Painting with Light and Color class with Dice Tsutumi and Robert Kondo. Really fun and educational video series. Highly recommend it!
First is a still life I did a while back
The next three are John Singer Sargent master studies
First is a still life I did a while back
The next three are John Singer Sargent master studies
Wednesday, August 19, 2015
Store 104
Here was a project I did of multiple assets. I used 3DS Max, ZBrush, Ddo, Ndo, Photoshop, and B2M. Rendered in Marmoset. I believe the whole scene was about 14k or so tris.
It's a post-apocalyptic store idea I had. Excited for the new Fallout.
It's a post-apocalyptic store idea I had. Excited for the new Fallout.
Subscribe to:
Posts (Atom)











































