Got done with a project, it was a model of my 8-string Carvin guitar and Crate 33 amp. I textured the guitar in Quixel Suite 2 and the amp in Substance Painter.
Wednesday, March 9, 2016
Tuesday, January 26, 2016
Just got done with a great looking weapon from a great looking game. I did this to practice my hard surface modeling and texturing techniques. The final model was around 11k tris. The main gun has 4k textures and the clip is using a 1k texture. The original concept was by the talented Axel Torvenius. Had a lot of fun and learned a lot from this. Hope you all enjoy!
Wednesday, December 30, 2015
Here is what I have been working on for a while the past month and some change. I wanted to make some props that I could add to my library and also intended on selling them too. You can get the whole pack, which comes with 4k textures and 1 LOD, on the Unity Asset Store. These were all rendered in Marmoset Toolbag 2, the ones on the asset store were all rendered using Unity 5. Hope you all enjoy em!
Tuesday, November 10, 2015
I decided to try to import my gun into a game engine and test it out in a first-person setting. Here's what I accomplished using my take on the Fallout 3 Combat Shotgun model/textures, thrown into UE4 and the Shooting Demo level made by Epic Games. Yes I'm aware of how out of place the shotgun is.
Friday, October 30, 2015
New project done! I am excited for Fallout 4, so I did a Fallout weapon. Looking forward to blowing apart people and looting their eyeball a mile away. Modeled in 3DS Max, ZBrush, and textured in PS cs6 and Substance Designer. Rendered in Marmoset Toolbag 2. Thanks for stopping by.